Advanced Zombie Charging Tactics

CHAAARRGE!!! >: D

Okay, so as a zombie, your most powerful weapon against humans is the charge. But HOW you charge can greatly affect your odds of recruiting a new human into the horde. Below the classic horde rush, along with several more advanced rushes are described. These, when used properly, will help your group of zombies be more coordinated, and more efficient brain-connesoirs. So read up, and terrify some humans! ;D

Horde Rush

The Xs represent zombies about to charge. There is no order in the Horde Rush. It is a favorite among new zombies and a great fallback when getting newbies used to rushing.

This is the classic, inevitable rush that all humans know and hate. This tactic is very simple to execute, but it’s success depends largely on which defensive tactic the humans you are rushing at are using. To use the horde rush, the lead zombie simple counts down or zero and yells “Charge!”. All zombies in the vicinity rush as the humans at the same time. There is no order, no structure, no plan. Any humans caught using this tactic are done so either by sheer dumb luck, human error, or blaster malfunction. The only time this will be incredibly successful is when your horde hopelessly outnumbers the humans, the humans are inexperienced, poorly equipped, or out of ammo.

Improvements on the Horde Rush

If your horde is large enough, the humans are likely to hear your leader count down to zero and yell “CHARGE!!”. This signal tells the humans exactly when to fire, which is a bad thing. In order to give the humans no signal, you can use one of two techniques for announcing the start of the charge.

A strategy-driven horde is a happy horde. :]

  • A Stealthy Pop! – I call this the pop because it’s something subtle, like the snap of a finger, placing your foot a little too far to the right when you take a step, or even saying a particular word in a monologue.                                                                                                          ”We will feast on your bones, humans! And what’s left of you *CHARGE* will become part of the horde!”                                                                                                                                              The leader should do the pop, and the horde rushes, supposedly without a cue.
  • Secondary Announcers – You may designate several people to help whisper “charge” quietly throughout your horde. The leader should say it just so that the people around him can here. Those that do here may then pass along the information. Counting down to charge should also be done quietly.

The point of these improvements is to take information away from the humans. The less they know, even if it’s just a ten second heads up, the better. Because the humans can take this advantage to pull a “Hey! They’re counting down! Get ready to launch a volley of marshmallows!” taking out half your team right off the bat.

When you surround the humans, they can’t focus all their fire in one direction, making it easier for you to dodger their darts.

Surround and Collapse

The next rush type is pretty simple. Just have your horde surround the humans on all sides, forming a circle, and then collapse the circle in on them. While this will thin out your forces, it also makes the incoming darts much less clustered, making them easier to dodge. This attack can really only be done in a spacious, open area.

The Flying V

Have you ever seen Canada geese? They fly in that V-shape right? Well that’s how you’re going to charge the humans! To use the V, one person stands at the front of the formation. Two lines of zombies form behind him, each branching behind him, one to his left and one to his right, just like Canada geese. This formation allows all zombies to still be able to see the humans, while still being giving them some cover. By cover I mean that the zombies at the front of the V are more or less mobile shields. Their purpose is to get stunned, take the hit for their team members, and let them get closer. When the zombie at the front of the V is hit, he stops and the two wings of the V run past him. This process repeats itself over and over, with each wave getting a little closer to the humans. Several Vs executed at the same time can be very effective.

Modification to the V

A more effective variant to the V would be to have your horde line up in rows before the rush. When the first line is tagged, the second pops out and gets closer, then the third, fourth, etc. While this will reduce visibility for zombies further back in the pack, it will increase the chances of them being shielded from darts longer.

*Insert fun biological fact!* “Canada Goose” is the common name for the species Branta canadensis, but these birds aren’t only found in Canada. Most Canada geese will stay within 50 miles of where they were born for their whole life, and if that’s in America, it’s actually an American Canada goose that you’re seeing.There are even Mexican Canada geese. I’ve never seen an actual Canadian Canada goose. 😛

Canada goose (Branta canadensis)

Distractions

An effective way to get closer to your target is by distracting them with something else. These can be whoops, hollers, howls, yells, clapping or any sort of noise making. I know this works because it freaked me out during my first ever HvZ mission. While the human focuses on what just made the noise, you rush, and by the time the human focuses on you it may be too late. ;]

That’s all I’ve got for now. A post on Ambuscades will be coming up soon so stay tuned!

Advertisements

4 thoughts on “Advanced Zombie Charging Tactics

  1. An alternative for the charge, have a spotter positioned on the top of a building to give the signal to charge. The humans will have no idea, and all zombies will see it. If there’s no exposed balcony etc, maybe a laser pointer of some kind?

    A variant of the V, use a reverse V to herd the humans into a trap or a dead end. Obviously in many cases it won’t be a reverse V (not enough space), but several groups of well organized zombies could easily form a reverse V when all humans are exposed in a large area, backed up against a wall. Probably the alternative to the surround and collapse tactic, if you don’t have enough people for a full reinforced circle.

    Not sure if either of these actually work in HvZ, but they work in RTS and FPS games.

    • Those sound like great ideas. I especially like the laser pointer one. While climbing onto building tops or using laser pointers may not be allowed in some games (for safety reasons), I’m sure they would be useful tactics in games where they were.

  2. There’s also the comparatively simple “Pain Train” tactic, which is pretty much the Flying V but with zombies lined up in a straight line. It limits the visibility of those in the back, but gives them the advantage of being less of a target, especially when multiple Pain Trains attack at once. They also probably use about half as many zombies as the V, so more can be executed at a time.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s